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-
- WAD Review of SHADOWS.WAD
- (ocf.unt.edu /pub/doom/wads/newwads/shadwad.zip
- /pub/doom/wads/newwads2/shadows.zip)
-
- [The only other reviews I've seen out there have been Cameron's, so
- I'll try to stick somewhat to his format and ratings.]
-
- ========================================================================
-
- Title : SHADOWS.WAD
- Authors : Sergey Ishchenko and Ivan Samarin
- Email Address : math588@edvzbb2.ben-fh.tuwien.ac.at
- Misc. Author Info : "DoomEd for Windows; a grrreate Doom Editor."
- At least that's what they said in SHADOWS.TXT.
-
- Description:
-
- This is purely a deathmatch level. It was created with DoomEd for
- Windows, and is a fast-moving wonderful WAD for your diehard DOOM
- friends. It loads as e1m1, and exits to e1m2.
-
- There are no monsters, and skill levels (seem to) make no difference
- in the placement of the weapons. If you have two or three buddies
- get together and waste an evening on this WAD; it'll be worth it.
-
- * * *
-
- For those of you who have gotten tired of E1M1 for your deathmatch
- forays, this WAD will do wonders for your DOOM life (gee, I sound
- like a sex therapist). It's a serious WAD for serious DOODMers,
- and the inexperienced need not try it. Then again, maybe the inex-
- perienced should try it--they'll never learn how to play DOOM fas-
- ter.
-
- SHADOWS.WAD, true to its name, features areas of near-complete dark-
- ness. As opposed to the areas of complete light, this offers an
- excellent transition. Also, the rooms are interconnected, making
- the area seem larger than it really is. So, while the entire WAD
- remains small, you'll end up bumping into your buddies a lot more
- than usual.
-
- The whole WAD caters to the experienced DOOMer. From the dovetail
- shaped alcoves where you'll pop in to get a weapon (or, more likely,
- pop into a wall a few times until you get the hang of it) to fight-
- ing in total darkness, relying on pure instinct and your opponent's
- sillhouette as (s)he fires at you, you'll find SHADOWS.WAD a never-
- ending challenge.
-
- The level features all types of weapons, and each weapon except the
- BFG9000 is placed twice. All this weaponry makes for a very quick-
- moving deathmatch, for those of you that get bored after running
- out of your fifty bullets and punching your opponent to death. The
- only problem is that the plasma rifle kills people _very_ quickly,
- and if you get the plasma rifle and the BFG9000, you've got eighty
- cells to commit mass murder with. Considering the fact that it
- only takes about eight close-up cells to kill someone, you've got
- a _way_ lethal weapon in your hands. Moral: get the damn plasma
- rifle quick! Unfortunately, the two areas where you can get them
- are near perfect ambush spots.
-
- Ambush spots brings me to the only two things I didn't like about
- this level. The level seems to cater to the wimpy ambusher, who
- likes to wait it out in some tunnel. Me, being a shoot-the-hell-
- out-of-you-where-the-hell-are-you kind of guy, found this slightly
- annoying. One-man nitches abound in the level, and there are two
- areas where there is a one-way-see-through wall. So, if you're
- the kind of guy who likes to sit in a corner for twenty minutes,
- waiting for someone to come along, you'll probably find your frags
- rising faster than the guy who used to kick the everliving piss
- out of you in the open terrain.
-
- The only other problem was the lack of an exit. It's possible
- that the level contained one, but neither I nor my friends ever
- found it. Personally, I always liked hitting that exit button
- and then gloating over the number of times I killed everyone.
-
- [one other possible bug was that while I was playing with a few
- friends, one of them managed to get himself outside the wall (in
- the area by the BFG9000). Either the wall wasn't joined right
- with the other wall, or it was a fluke. At any rate, we sprayed
- the area with BFG9000s and plasma rifle fire until he died and
- regenerated in a new spot.]
-
- All in all, this is a wonderful deathmatch level. It's small,
- fast, intricate and will keep you on the edge of your seat (or
- off it even) during your entire playtime.
-
-
- On scales of 0 to 10.
-
- Layout: 7
- Textures: 10
- Difficulty: 10
- Huntability: 7
- [Note that I have added "huntability," and taken out "logic level." I think
- that each deathmatch WAD should cater to fighting areas, and "logic level"
- doesn't mean a whole lot when you're merely killing someone.]
- Funness: 10 (10, going on 15 trillion)
-
- On a Cameron overall scale of 0 to 10, SHADOW.WAD scores a 8.8
-
- Daniel.
- dmccarty@sitvax.stevens-tech.edu
-